'MOST AGGRESSIVE
GAME AWARD'
Note that this
award actually depends on the aggressiveness of the players.
If you think
about it, one only has to tap the head of the opponent. But the game turned out
to be a lot more. It was like an actual battle field out there. Each representative
from a circle was practically trying his/her best to hit the head of their
opponents. To them, there was no holding back.
As a matter of
fact, I’ve witnessed one of my teammates fell to the ground due to the force of
the other team. It was a good thing no
serious injury was inflicted though our teammate Mark seemed hurt. I think he
was shocked too, and so were most of us who saw what happened. Who wouldn’t?
One second, they were trying to win each other. Next thing we know, they were
already on the floor before any of us had the time to react and help.
It was for this
reason that I chose Kevin as MVP. The guy can jump really high, surprising his opponents
and using it to his advantage for winning. That’s how he defeated Mark, the
representative from our circle.
Aside from aggressiveness,
I think the game requires a whole lot of alertness. One time we were so focused
to tap the head of another circle that we didn’t get to stop another team from
approaching and tapping the head of our supposedly representative.
The variation
was definitely more challenging as the team with few members automatically has
the disadvantage.
I think a good
variation for this game will be if the representative of each circle can come
out from the circle, but only half of their bodies can, the other half, still
inside of the circle. This way, it will really be more similar to how the
hermit crabs act. Also, it wouldn’t hurt to have more restrictions to avoid
injury.
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